FEAR ME, FOR I AM YOUR APOCALYPSE
Sometimes a dagger in the dark is more effective than a thousand swords at dawn. This saying is the motivation behind the agents of the Officio Assassinorum. The Officio Assassinorum is divided into different temples, each one trains is assassins in a specific way of eliminating its target.
The Vindicare temple focuses on marksmenship and patience. Armed with the Exitus Sniper Rifle, the Vindicare Assassin will wait for days until the target finally appears. Eliminating another threat to the Imperium with a single unerring shot. Though their methods are straight forward, it is the incredible skill of the Vindicare Assassin which instills fear. No Chaos Cult leader, or rebel governor ever knows if out in the darkness there is a bullet with their name on it!
Callidus Assassins specialize in infiltration and disguise as their methods for contacting their targets. The use of the shape-altering drug, polymorphine allows these cunning killers to change their appearance completely so that they may get within striking distance of their designated victim.
Assassins of the Eversor temple specialize in terror tactics and the complete destruction of the target and his support structure. Fueled by a deadly combination of drugs, bio-engineering and psychotic fury, the Eversor Assassin is an insane and unstoppable combat monster!
The final and most mysterious sect of the Officio Assassinorum is the Culexus temple. All Culexus Assassins are born with a one-in-a-billion genetic defect, a unique and horrifying aura which repulses and confuses all creatures around them. The resulting chaos of their presence allows the assassin to hunt down and destroy its prey.
Mission: Assassins
The Assassins mission has unique Force Organisation charts to represent the fact that the defender would naturally have his best soldiers guarding his commander and that the attacker is mounting a lightning raid. | |||||||||||
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Scenario Special RulesThe Assassins mission uses the Fortifications, Hidden Set-Up, Infiltrators, Random Game Length and Reserves scenario special rules.
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Set-Up1. The defender's deployment zone is up to
18" on from one of the long table edges, in which they may place
fortifications. The attacker's deployment zone starts 18"
further towards the opposite edge.
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Mission Objective The attacker wins if he can completely wipe out the defender's HQ unit. Note that in this scenario the defender's HQ is subject to the 'They Shall Know No Fear' rule and will always regroup, because otherwise they might just flee off the table and what fun would that be?
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Reserves The defender's reserves enter from his own table edges. |
Game Length The game lasts a variable number of turns. |
Line of Retreat Troops fall back towards the long table edges of their own deployment zone. |